BLOKS Shader Viewer Labs
Interactive GLSL experiments powered by the BLOKS Shader Viewer. Drag, click, go fullscreen, and enable audio reactivity to explore realtime visual systems directly in the browser.
Pointer Field
A realtime force-field shader that responds to pointer position, velocity, and click pressure.
Shader Preview Unavailable
This realtime shader may be too intensive for your current device or browser.
Motion Fields
These demos test drag velocity, pointer smoothing, ripple behavior, and realtime field distortion.
Liquid Signal Field
A fluid-style visual field that bends and ripples through pointer motion.
Shader Preview Unavailable
This realtime shader may be too intensive for your current device or browser.
Plasma Drag Vortex
A glowing plasma vortex pulled by cursor movement and pointer velocity.
Shader Preview Unavailable
This realtime shader may be too intensive for your current device or browser.
Orbital Force Core
A compact faux-3D raymarched scene with pointer-based camera influence and fullscreen support.
Shader Preview Unavailable
This realtime shader may be too intensive for your current device or browser.
Audio Pulse Core
Click the audio button on the shader controls to enable microphone input. The shader responds to bass, mids, highs, and overall audio level.
Shader Preview Unavailable
This realtime shader may be too intensive for your current device or browser.
Shader Preview Unavailable
This realtime shader may be too intensive for your current device or browser.
Supported Uniforms
The BLOKS Shader Viewer exposes pointer, motion, timing, resolution, fullscreen, and audio analysis uniforms to embedded GLSL shaders.
Pointer + Motion
uniform vec2 uPointer;
uniform vec2 uPointerDelta;
uniform float uPointerDown;
uniform vec4 iMouse;
Audio Analysis
uniform float uAudioLevel;
uniform float uAudioBass;
uniform float uAudioMid;
uniform float uAudioHigh;
Built for Interactive Shader Education
The BLOKS Shader Viewer is evolving from a simple WebGL embed into a lightweight realtime graphics engine for tutorials, tools, Labs experiments, and audiovisual systems.
