Realtime Experiments in Shaders, Sound, and Procedural Motion
BLOKS Labs is the experimental side of BLOKS — a growing collection of interactive GLSL systems, audiovisual demos, realtime rendering studies, and browser-based visual experiments.
Interactive Shader Systems
These experiments use realtime pointer input, fullscreen rendering, audio analysis, procedural graphics, and GPU-based visual systems.
Shader Viewer Labs
Interactive GLSL demos powered by the BLOKS Shader Viewer, including pointer fields, plasma systems, raymarching, and audio-reactive visuals.
Open LabAudio Reactive Systems
Experiments using microphone input, bass, mids, highs, and realtime audio level analysis to drive visual motion.
Explore AudioRaymarching Studies
Fake 3D worlds, signed distance fields, camera rays, glowing structures, and procedural spatial experiments.
Explore RaymarchingThe Realtime Engine Behind Labs
The BLOKS Shader Viewer is evolving into a lightweight browser-based rendering system for interactive shader education, audiovisual experiments, fullscreen demos, and procedural graphics research.
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Interaction
Pointer position, click state, drag velocity, easing, and fullscreen canvas interaction create a more physical visual experience.
Audio
Microphone-driven uniforms allow shaders to respond to bass, mids, highs, and overall signal level in realtime.
Procedural Systems
Labs explores how mathematics, GLSL, signal flow, motion fields, and GPU rendering can become interactive visual environments.
A Playground for Realtime Visual Computing
Labs will continue expanding into feedback buffers, FFT textures, multipass rendering, interactive shader editing, graph systems, and immersive audiovisual experiments.
For now, Labs lives inside BLOKS. When the system grows large enough, it may eventually become its own dedicated space.
