BLOKS Labs / Interactive Systems

Realtime Experiments in Shaders, Sound, and Procedural Motion

BLOKS Labs is the experimental side of BLOKS — a growing collection of interactive GLSL systems, audiovisual demos, realtime rendering studies, and browser-based visual experiments.

BLOKS Shader Viewer

The Realtime Engine Behind Labs

The BLOKS Shader Viewer is evolving into a lightweight browser-based rendering system for interactive shader education, audiovisual experiments, fullscreen demos, and procedural graphics research.

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Interaction

Pointer position, click state, drag velocity, easing, and fullscreen canvas interaction create a more physical visual experience.

Audio

Microphone-driven uniforms allow shaders to respond to bass, mids, highs, and overall signal level in realtime.

Procedural Systems

Labs explores how mathematics, GLSL, signal flow, motion fields, and GPU rendering can become interactive visual environments.

Future Direction

A Playground for Realtime Visual Computing

Labs will continue expanding into feedback buffers, FFT textures, multipass rendering, interactive shader editing, graph systems, and immersive audiovisual experiments.

For now, Labs lives inside BLOKS. When the system grows large enough, it may eventually become its own dedicated space.

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